Sensorium Whitepaper

Friday, March 19, 2021
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Table of Contents Glossary ............................................................................................................................................................... 3 Virtual Reality in the Entertainment Industry: Problem Statement .................................................. 4 Solution to the Problem ...................................................................................................................................... 6 Product of Sensorium Corporation ..................................................................................................................... 6 Content of Sensorium Media Platform ............................................................................................................... 6 Mission and Descriptor of Sensorium Corporation ............................................................................................ 7 Objectives of Sensorium Corporation................................................................................................................. 7 Organizational Structure of Sensorium Corporation.......................................................................................... 8 Project Roadmap ............................................................................................................................................... 10 Description of Sensorium Galaxy Media Platform Product ............................................................................. 10 Financial Forecast of the Operating Activities of Sensorium Corporation ...................................................... 13 Technology for Attracting Investment .............................................................................................................. 17 Token Status ...................................................................................................................................................... 18 Token Circulation .............................................................................................................................................. 18 Initial Project Team ........................................................................................................................................... 22 Disclaimer .......................................................................................................................................................... 23 Contacts ............................................................................................................................................................. 24 Annex 1. Sensorium Galaxy Concept ................................................................................................................. 26 Annex 2. Sensorium LAB .................................................................................................................................... 27 Annex 3. Alliance of Entertainment Partners of Sensorium Galaxy Media Platform ................................................................................................................ 29 2

Glossary Virtual reality means a world created by technical means, perceived by a person through his or her feelings and corresponding to the criteria of origination, relevance, autonomy, sociality and interactivity. Singularity means the identity of perception of virtual and real worlds. Media platform means a global digital aggregator that provides the technological capacity to store, stream and deliver VR content to consumers, and acts as a single hub for interaction between consumers and content producers. Sensorium brand means an integral and unique image and intellectual property right to the Sensorium trademark, which unites the trademark of the media platform and other services and products of Sensorium Corporation in the global entertainment market. Content means next-generation VR content, created on the basis of modern innovative solutions that establish the effect of virtual transfer of the viewer to the offline space (e.g. concert, festival), immersion in the atmosphere of the event providing new level of sensation due to high fidelity and authenticity of the experience. Entertainment and content partners mean world-famous concert and club venues, as well as record labels and artists interested in the development of VR technology who confirmed their willingness to participate in the Sensorium project. Technological partners mean content producers, providers of streaming and distribution services, developers of VR technologies and socialization systems that establish the process of creating and delivering VR content to consumers. Sensorium Lab means an R&D center based in Sensorium Hall Moscow focused on experimental products and technological solutions in the areas of augmented and virtual reality, including technologies of VR socialization for verbal and visual communication between consumers within virtual environments. Streaming of the multimedia content means service that provides real-time streaming of audio/video content over the Internet through buffering and data compression. Virtual world means an artificially created world built by means of computer technologies. Social VR means a technology that allows remote users to immerse themselves in the space of the virtual world with the possibility of interactive visual and verbal interaction with the virtual environment, as well as with other users and characters inhabiting the virtual world. 3

Virtual Reality in the Entertainment Industry Problem Statement Virtual reality is a product of technology and content synergy that is set to bring the identity of perception of the virtual and real worlds, known as Singularity Effect, for the Entertainment Industry customers. The industry, betting on the technological component of VR, could not provide users with the necessary format and quality of VR content in a timely manner. Along with the development of technologies, the societal understanding of the boundless possibilities of virtual reality is actively developing. VR technology is at the stage of forming technical solutions, and societal expectations have already been formed by socio-cultural triggers: • Cinema - Matrix - Surrogates - Avatar - Westworld - Ready Player One - Black Mirror • Gaming - World of Warcraft - Minecraft - World of Tanks - GTA Online - Fortnite • Literature - N. Stephenson “Reamde” and "Snow Crash” - W. Gibson “Pattern Recognition” - V. Pelevin “The Watcher” and “Secret Views of Mount Fuji” These cultural codes are based on a single format description – a parallel universe, formed by the existing reality, with its own laws of existence and autonomous being. There is already an expectation of living limitless virtual lives via the constructs of the VR technology. Each virtual life can be seen as a chance to achieve self-actualization and recognition. The scientific and philosophical community has adopted the following criteria for virtual reality: Origination – virtual reality is produced by another reality that is external to it. Relevance – existence at the moment of observation, "here and now". Sociality – ability to interact in real time with other participants and users. Interactivity – opportunity to influence the course of events, change scenarios and context, interact with the environment. Autonomy – presence of own laws of being, time and space. 4

Introduction of next-generation content to the market that meets the canonical criteria of virtual reality – will open endless opportunities for the entertainment-industry. Current state of VR in the entertainment-industry: • Technology: - High availability (VR helmets, computing power, streaming technologies) - Prospect of radical dramatic improvement in 2-3 years (high-speed 5G Internet, virtual retinal monitor, etc.) • Content: - Societal expectations raised by socio-cultural triggers (humanities, film and literature) regarding the possibility of VR technology to provide humanity with an alternative to living in a real, cruel and unjust world have shaped the demand for a global product that meets these expectations. - Local VR products, available on the entertainment market today, are disappointing for the consumers, as they mostly replicate current disparate entertainment content that does not bring the expected "bright future" any closer. General Conclusion: • Makers of VR hardware technologies have significantly outpaced content producers. • Users have a sufficient number of VR devices (according to various estimates: from tens to hundreds of millions of units) and have formed an unmet demand for actual content. • The VR content presented in the modern entertainment market does not meet the expectations of the society, as expressed by visionaries, who have formed the society's ideas about the infinite possibilities of the "true" VR technology. • Virtual worlds are actively used in the game industry, but the bulk of the content in this genre is released in 2D format for viewing on computer screens. The key problem for the use of VR technology in the entertainment-industry is the lack of a full-fledged content product that meets global audience demand and canonical criteria of virtual reality. A product that can conquer the market must overcome the main drawback of existing technologies, the state of loneliness and social exclusion of the user. 5

Solution to the Problem Creation and introduction of entertainment content to the market in the Social VR format - a next- generation product that meets the canonical criteria of virtual reality and global expectations of the target audience. We present Sensorium Corporation – a technological paradigm created to achieve a breakthrough in the field of entertainment, based on the Sensorium Effect – the synthesis of modern practices of the gaming industry, show business and cinema, embodied in an innovative product – Sensorium Galaxy. Social VR technology will allow remote users to immerse themselves in the space of the virtual world with the possibility of interactive visual and verbal interaction with the virtual environment, as well as users and characters inhabiting the virtual world. Social VR enables previously unattainable level of user's emotional immersion in the virtual or broadcasted events. Product of Sensorium Corporation Sensorium Global Digital Media Platform is a Social VR content aggregator. The uniqueness of the Sensorium project is in providing users with the opportunity to communicate with friends and virtual entities in the social virtual world, which is the next step in the evolution of social behavior. Aggregation of VR content and its streaming into the virtual environment is carried out in partnership with the Redpill VR technology platform. Content of Sensorium Media Platform Social VR content of the Sensorium Media Platform is an exciting and ever-expanding virtual universe that is blurring the boundaries between the real world and the virtual world – the space of a boundless matrix the size of human fantasy. The content is designed to provide interactive access and social communication to remote users in VR and 2D formats. The concept of Sensorium Galaxy is presented in Annex No. 1. 6

Mission of Sensorium Corporation Achievement of a breakthrough in the entertainment industry based on the Social VR technology. Descriptor of Sensorium Brand Future of Senses Objectives of Sensorium Corporation Creation of Sensorium Galaxy in accordance with the Concept and ensuring its evolutionary development by means of gradual saturation of virtual worlds with content product. Stage 1 • Content creation for the virtual worlds of Music Planet and Dancing Planet. • Development of innovative solutions, as well as adoption of existing ones, for the formation of next generation of content in the format of Social VR. The content shall establish the effect of viewer's immersion in the atmosphere of a concert / real-world performance broadcasted in the space of the virtual world, promoting the next level of experience and communication, that is only possible in the space of Social VR. • Creation of a large-scale library of musical and choreographic content in the Social VR format in cooperation with the entertainment-partners alliance, made up of the world's most acclaimed concert/club/theatre venues and performers, who are also focused on VR technology. • Provision of global Sensorium Galaxy Media Platform with the rights to broadcast content created in collaboration with the alliance's entertainment platforms. • Providing distribution and sale of VR content on own and industry-leading platforms, scaling up the audience through the broadcast of content to social media in volumes comparable to the audience of online video streaming. Stage 2 • Content creation for all the virtual worlds of Sensorium Galaxy (as per Concept). • Growth of Sensorium community with the help of social marketing tools, strengthening emotional connections, involvement and retainment of the platform’s users. 7

Organizational Structure of Sensorium Corporation • Sensorium Corporation, • Sensorium Galaxy Media Platform, • Structure of Sensorium Corporation: - Alliance of Entertainment and Content Partners - Sensorium Lab (Annex No. 2) - Service technology partners. Sensorium Corporation • Name – Sensorium Corporation • Jurisdiction – Cayman Islands • Ultimate beneficiary – Mikhail Prokhorov • The strategic goal of Sensorium Corporation is to increase the capitalization of the Sensorium brand through the development of the Sensorium Galaxy media platform and its services based on the infrastructure of the Corporation. Sensorium Galaxy Media Platform • a global digital aggregator that provides the technological capacity to store, stream and deliver VR content to consumers, acting as a single hub for interactions between consumers and content producers. • The main objective of the Sensorium Galaxy platform is to provide its users with a set of services that include: - Download of Social VR Content - Access to live streaming, video-on-demand with a complete line of gadgets available to end users (phones, tablets, PCs, game consoles and virtual reality helmets) - Participation in various activities on the Sensorium portal. 8

Flowchart for the Organizational Structure of Sensorium Corporation 9

Project Roadmap Sensorium Brand November 2018 Cayman Islands M&A with RedPill VR May 2019 LA, USA Participating at E3 June 2019 LA, USA VR demo studio July 2019 Moscow, Russia Partners pool August 2019 USA, Europe, Asia Beta version December 2019 USA, Asia Launch to the global markets July 2020 USA, Europe, Asia Entertainment alliance, December 2020 USA, Europe, Asia License Agreements M&A with technological partners, December 2021 USA, Europe, Asia Brand Revaluation Description of Sensorium Galaxy Media Platform Product Stage 1. Music Planet, Dancing Planet Unique Selling Proposition Sensorium Social VR Artists' performances in club, concert and theater venues broadcast in real-time online and on-demand formats from Sensorium Galaxy virtual environment spaces using Redpill VR (RP) Social Virtual Reality (SVR) technology. The Social VR technology developed by Redpill VR has been demonstrated to the community: • Art Basel, Miami (December, 2018) • Netflix Party, LA (December, 2018) • Grammy Party, LA (February, 2019) • E3, LA (June, 2019) 10

Status of the Sensorium Product Line. Stage 1 • The Social VR technology allows both the performer and the remote viewer to immerse themselves in the fantastic interactive environments of Sensorium Galaxy virtual worlds of various genres, with the possibility of social communication between the participants of the event (visual and verbal between a group of remote viewers, between users and virtual characters of the environment, as well as users and virtual avatars of artists and influencers). • Target audience: music fans, connoisseurs of art, gamers, influencers’ followers, active audience of social networks. • Broadcast music events in 360° 3D in virtual worlds allowing the viewer to experience the atmosphere of a real event (concert, performance, etc.) with a high degree authenticity and addressed to the performer’s fan community. Access Algorithm for Sensorium Galaxy Media Platform Content: • The user visits the website of Sensorium Galaxy media platform (sensoriumxr.com) using his/her gadget: - Smartphone, - Tablet, - Personal computer, - Game console, - VR headset. • The user downloads the Sensorium application and gets access to the Social VR portal of Sensorium Galaxy media platform. • The user moves to the Sensorium Galaxy space, which is a configuration of different thematic virtual worlds with a high level of photorealism, and makes a few choices: - Personal image (avatar) from the gallery for further visits of music events, - Avatar dimension (may be changed at any time by user), - Appearance of the avatar (clothing, makeup, tattoos, accessories, etc.), - Itinerary (events to visit), - List of companions, - etc. • In Sensorium Galaxy, user learns the intuitive tracking technique and ways to move in the virtual space, as well as the techniques of interacting with the environment, and practices the verbal and visual communication with other participants. • The user’s avatar can perform independent meaningful actions and communications based on the technology of controlling the avatar with neural networks. • Further, the user is teleported to one or the selected sequence of virtual worlds, carrying out immersion in them through portals leading from the space of Sensorium Galaxy to the spaces of thematic virtual worlds entertainment-partners of the media platform. The partners of the project are the world's leading concert, club and theater venues, in the virtual interactive spaces of which the photorealistic avatars of famous performers perform concerts, as well as in the status of guests of the event there are avatars of influencers from the world of celebrities. 11

Status of the Virtual Worlds of Sensorium Galaxy ● Stage 1 content is created by Sensorium Corporation in cooperation with an alliance of content partners. The starting lineup of the alliance of content-partners of Sensorium Corporation is given in Appendix 3. ● Sensorium Corporation, in cooperation with technology companies, creates a thematic virtual world for each of the project's content partners, including an individual, branded virtual world of a partner, which has high artistic value and atmosphere, and also inhabits this world with unique characters and thematic images. ● Sensorium Corporation forms, in order to fill virtual worlds with virtual content, a library of performances of famous world performers: - photorealistic avatars of the artists; - recording the tracking (movements) of artists and their soundtracks. ● The project provides for the development of personal images of mythologized virtual artists (fictional and folklore characters) capable of performing thematic musical and choreographic programs in virtual worlds for partner platforms. ● Sensorium Corporation forms a database of avatars of influencers (photorealistic avatar and its personal tracking). ● Operating with the base of virtual worlds, library of avatars of performers, influencers, fictional characters, Sensorium Corporation forms the program of events of the worlds of Sensorium Galaxy in 24/7/365 format. ● It is expected that the formed environment of virtual worlds will be organically saturated with a game component, drawn from the practices of game-industry. ● Accordingly, the concept of project monetization will be developed on the basis of proven practices in the game-industry of product interaction with the user environment. Relevance of Social VR ● Involvement of influencers in the list of active participants of the broadcast event allows to apply trendy and effective technologies of Sensorium product and brand promotion using the coverage of the fan audience of tens and hundreds of millions of potential users by influencers. ● SVR's 3DVR scanning technologies will enable you to participate in the virtualization market and create many additional, monetizable features and products within the platform (virtual DJs, user rooms and worlds). ● SVR technology supports streaming (broadcasting) from VR space into 2D formats (YouTube, Twitch), which is a significant feature of the project and allows to expand the potential audience to billions of users (views). This has great potential to attract new audiences (content consumers) and opinion leaders (content creators) to the platform. ● In the future, with the development of the platform, users will be able to create their own virtual content, which may create a new trend in the global network and world culture. ● Involvement of gamers in the project means the formation of the audience of the media platform, which has a traditional experience of paying for access to content and purchasing additional options in the process of content consumption. 12

Financial Forecast of the Operating Activities of Sensorium Corporation The information set out in this section is not public. In the course of preparation of materials for publication, this section may be changed in any way or excluded as a whole. Sensorium Corporation makes no representations to the authorized recipient of this document regarding the information that will be included in the public documents of the project. Beginning of the Project Forecast of income from operating activities of Sensorium Galaxy media platform at the start of the project (period of using investment capital for content creation) The project involves using the Freemium business model. Income Indicator 2020 2021 Number of users (million per year) 0.6 million 1.5 million Percentage of paying users (per year) 20% 22% Number of paying users (million per year) 0.12 million 0.33 million Income from microtransactions, advertising and other types $150 $182 of monetization per year, USD Annual income from subscription to platform content, microtransactions, advertising and other forms of 18 million 60 million monetization, USD The annual income of Sensorium Corporation shall be distributed among the media platform, the alliance's partner venues, performers and rights holders on the basis of individual agreements between them. The activity of Sensorium Corporation is based on the created infrastructure, which assumes the distribution of income among the participants of the project - partner platforms, labels, artists with the possibility of receiving fair income for each of the parties involved. The alliance's partner platform bears the costs of signing artists, covers the costs of the share of profit generated by the platform from the sale of content. Ways to Increase the Operating Income of the Media Platform: ● increasing the number of entertainment-partners ● Increasing the number of content distributor partners ● audience growth ● Increasing the volume of content, game scenarios, and monetized services 13

Project Scaling Forecast of income from operating activities in the sale of content by Sensorium Galaxy media platform to end users when reaching self-sufficiency. Revenue 2022 2023 2024 2025 Number of subscribers (million per year) 3.5 million 5 million 6.7 million 9 million Percentage of paying users 24% 26% 28% 30% (per year) 0.84 1.30 1.88 2.70 Number of paying users (million per year) million million million million Income from various types of monetization in Freemium business model per one paying user $298 $254 $256 $259 per year, USD Annual income from sales of platform content, 250 million 330 million 480 million 700 million advertising and other forms of monetization, USD Transition of the Media Platform to a self-sufficient operation: • A set of media platform content that allows for 24/7 broadcasting (live and archived content) • Formation of own brand audience sufficient for functioning of autonomous business model (from 5 million and more subscribers per year) Geographic distribution of the Media Platform target market Latin America 9% North America EMEA (80% WE) 39% 22% 2021 300 billion $ (Optimistic forecast) Asia Pacific 30% The target markets for the media platform are North America and Asia. Together, those two markets are projected by Technavio's Global Ticket Market to account for 69% of its total volume in 2021. 14

Forecast of changes in operating indicators of Sensorium Corporation Year 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 Users, million per year 0 0.77 1.5 5.0 6.0 8.0 10.0 12.5 15.6 19.5 24.4 Percentage of paying users 0 20% 22% 24% 26% 28% 30% 31% 32% 33% 34% (per year) Number of paying users 0 0.12 0.33 0.84 1.30 1.88 2.70 3.88 4.99 6.44 8.30 (million per year) Income per single paying 0 150 182 298 254 256 259 226 219 212 206 user (USD per year) Revenue, million USD 0 18 60 250 330 480 700 875 1093 1367 1709 30 1709.0 1800 1600 25 1367.2 1400 20 1093.8 1200 875.0 1000 15 700.0 800 24,4 10 480.0 19,5 600 330.0 15,6 250.0 12,5 400 5 10,0 8,0 200 60.0 5,0 6,0 18.0 0 0 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 Пользователи, Users, million млн. Выручка, Revenue,млн. $ million Expense side Primary Costs in 2020-2025 Types of expenses 2020 2021 2022 2023 2024 2025 Creation of virtual worlds, 5 8 9 9 10 10 million USD Content creation (recordings of the performances of artists), 5.5 16.5 16 18 18.5 20 million USD Administrative expenses, 7 10 11 11 12 12 million USD Broadcast expenses, 0 3 4 4 5 6 million USD TOTAL 17.5 37.5 40 42 45.5 48 15

Primary Profit Indicators in 2020-2025 Indicator 2020 2021 2022 2023 2024 2025 Revenue 18 60 250 330 480 700 Expenses 17.5 37.5 40 42 45.5 48 Profit, million USD 0.5 22.5 210 288 434.5 652 Sensorium brand value forecast 2020-2029 4 000 34,000 500 3,418 33,500 000 2,734 23,000 500 2,188 22,500 000 1,750 12,000 500 1,400 1,221 960 977 11,500 000 660 781 500 625 500 500 400 1,000 36 121 300 250 0 18 60 500 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 According to theх2 По выручке По аналогам According to analogues ($ за пользователя) ($ for 1 user) revenue x2 16

Technology for Attracting Investment Investment plan parameters The total volume of token emissions is 7,692 million units. The ratio of 1 token = 0.1 USD is taken as the nominal unit in the token calculation. The investment plan provides for the attraction of funds in the equivalent of USD 769.2 million: • Volume of issuance – 65% or 500 million USD (Hard cap), • Project reserve fund – 35% or 269.2 million USD. Issue of tokens in the amount of 65%, or 500 million USD will be directed to the sale in the following ratio (in 2 rounds): Closed round for qualified investors • Token Sales Volume: 200 million USD (Soft cap), • Period: October, 2018 – September, 2019. Token listing on cryptocurrency exchanges • Token Sales Volume: 300 million USD • Period: September, 2019 – December, 2019 The reserve fund is a source of ensuring the future stable development of the project (after the period of token issuance) and can be distributed no earlier than in 12 months. Parameters of token issuance Volume, USD Total volume of issuance (100%) 769.2M Volume of sales (65%) (Hard Cap): 500M – Closed round (Soft cap) 200M – Sales of tokens on the exchange 300M Reserve fund volume (35%) 269.2M Token name: SENSO token Graphic image of the SENSO token: The exact token name may be changed at the discretion of Sensorium Corporation without prior notification of the authorized recipient of this document. At the stage of closed subscription (closed investment round) the maximum acquisition package is set at USD 20 million. 17

Token Status SENSO-token is a utility-token used within the framework of a closed system - Sensorium platform, developed on Ethereum blockchain (ERC20 standard) and having the following characteristics: ● Combination of payment token and token properties confirming associated ownership of the Sensorium brand. ● As a payment instrument, the token will be used by users to pay for content (digital ticket, subscription, access on demand, payment for services provided to users in the process of consuming content) and for the purpose of transferring funds or valuables within the framework of the Sensorium Galaxy media platform. ● The cost of the content will be nominated in fiat money, and the payment for the content can be made, inter alia, using the project token at the rate determined by the platform on the day of payment. For the purpose of determining the rate of payment by tokens, the average rate of the project token to the fiat currency, in which the cost of the content is set, will be calculated daily. Thus, the platform plans to eliminate the exchange rate risks of both the user and the platform itself, associated with possible fluctuations in the token exchange rate. Also, for fans who are not token holders of the project, it will be possible to pay for the content using fiat money. ● The share in the right of ownership of Sensorium brand will be provided by the license agreement as a part of smart-contract of token in blockchain on Ethereum platform. ● As a tool for mediating the right to participate in the development of the brand and its value, the token will be a part of the license agreement through which the participants join the project on the platform. However, the scope of the rights of users as licensees is limited by the joint ownership of the brand granted by the license agreement, which does not mean the transfer of ownership interests in the brand. Brand ownership allows for the formation and development of a brand community, formalizing the participation of token owners in a global project. ● In order to strengthen the emotional involvement of token holders in the community project it is planned to issue electronic certificates for co-owners of the brand. This authority does not provide for the payment of any income received by the platform from the monetisation of the brand and the revaluation of its value. Brand sharing power also does not entail any obligations of the platform to pay license fees to token holders, which eliminates the risk of token recognition as a security (based on the receipt of remuneration without the active participation of the token owner for this purpose). Token Circulation After the end of the closed investment round, the token will be available in the following ways: ● Purchase on the exchange ● Social Mining as a Remuneration for Sensorium Brand Promotion in Public Space ● As a reward for content production The uniqueness of the Sensorium token release project is connected with the peculiarities of the placed token and the created ecosystem: ● Connection of token with Sensorium brand ● Active participation in brand development (partnership program to motivate users) All VR content purchase operations within the platform using SENSO tokens will give users a 20% discount on other payment methods (fiat, cryptocurrencies, etc.). Planned Distribution of Tokens 18

Reserve, 35% Distribution of tokens Sales, 65% Distribution of Funds of the Reserve Fund (269.2 million USD, or 35% of the Issuance): Direction % Volume, USD Advisory (operating) 5% 13.46 million Advisory (non-operating) 2% 5.38 million User loyalty program 15% 40.38 million Incentive program for working with partners and 12% 32.3 million technological agents on the project Team, developers and participants on the project 7% 18.84 million Maintaining the security and sustainability of the project 47% 126.52 million Formation and moderation of the ecosystem community 12% 32.3 million Total 100% 269.2 million The project initiators have established restrictions on the use of the fund's resources, which will be blocked for a period of 12 to 24 months. The reserve is a source for ensuring sustainable development of the project after the token placement period. A part of the fund's resources may also be allocated to non-operational and operational project advisers on a 12 to 24 month holding basis. A significant part of the fund's resources will be spent on implementing a loyalty program for media platform users and building and moderating the project's community ecosystem, including its components and business units. 19

The media platform model assumes that users owning tokens will be able to participate in the development of the Sensorium brand as brand development agents through partnership programs and other activities, thus increasing the value of the content created and ensuring the growth of the project brand value and its promotion. Brand development agents receive bonuses from SENSO for creation and distribution of branded content on social networks, in their own blogs and accounts, in personal messages and other ways that lead to increased brand awareness and popularity. 20

Distribution of Attracted Funds (500M USD, or 65% of the Issuance): Social Content Distribution mining, 3% Licenses, 5% Administrative expenses, 5% Content Creation, 33% Project Ecosystem Development, 7% Token Allocation Sensorium LAB Equipment, 16% Supply and Production of Venue Equipment, 17% Marketing and advertising, 9% Development of the media platform services, 5% Listed sales Planned use of raised funds Soft cap, USD Hard cap, USD % volume, USD Content Creation 66 million 99 million 165 million 33% in the Social VR format Provision of all shooting areas with the relevant equipment in order to ensure the 34 million 51 million 85 million 17% creation of the SVR content Acquisition of shares in the authorized capital 10 million 15 million 25 million 5% of technology partners Marketing and advertising 18 million 27 million 45 million 9% Sensorium Lab equipment 32 million 48 million 80 million 16% Project Ecosystem Development 14 million 21 million 35 million 7% Administrative expenses 10 million 15 million 25 million 5% Content Distribution Licenses 10 million 15 million 25 million 5% Social mining 6 million 9 million 15 million 3% Total 200 million 300 million 500 million 100% 21

Initial Project Team For the purpose of investment attraction and token listing, Sensorium Corporation has formed a start-up project team. In the future, as necessary, its composition will be extended by managers and experts in the corresponding fields of the platform’s core activities. Beneficiary and Visionary Mikhail Prokhorov CEO Art Director International Business Director Vladimir Kedrinskiy Alexandra Tityanko Igor Goldman Sensorium Moscow Sensorium Moscow Sensorium Moscow Legal Advisor Marketing Director Digital Director, Head of IR Dmitry Chirkin Nikita Bokarev Alexey Blagirev Managing Partner Sensorium Moscow Sensorium Moscow White Stone Music Content Formation Adviser on Gameplay Brand Development Advisor Consultant David Mashashvili Daniel Gomez Korf Yann Pissenem Blizzard Entertainment Digital CCO Palladium Group, IBIZA ССО Ushuaïa, Hï, IBIZA Marketing Manager, Holland Choreographic Content Labels and Musicians Liaising Formation Consultant Consultant Adviser on Social VR Technology Sergey Polunin Brett Yormark Laurent Scallie President, Sergey Polunin Charity Co-CEO ROC NATION UNIFIED CEO, Redpill VR, USA Foundation for Support and Development of Arts Ex-CEO Barclays Center USA 22

Disclaimer • The information contained in this White Paper may not be exhaustive or definitive, nor is it legally binding or implying any element of a contractual relationship. • The information contained in this document is confidential and has been developed for internal discussion. The Authorized Recipient may not disclose or publish the information below or make it available to any third party. • Although Sensorium Corporation makes every reasonable effort to ensure the accuracy and currency of any material in this document, this material does not constitute professional advice. Sensorium Corporation does not warrant or accept any legal liability of any nature arising out of or related to the accuracy, reliability, currency or completeness of any material contained herein. • This document can not be the only source of information for the authorized recipient to make a decision to acquire rights in relation to SENSO cryptotokens and/or to invest in a project. The Authorized Recipient must conduct an independent study to the appropriate extent. • Sensorium Corporation does not recognize or intend to recognize SENSO cryptotokens as securities in any jurisdiction. SENSO cryptotokens will not be distributed or used in any country or jurisdiction where such transactions and/or use of cryptotokens is subject to restrictions, registration or licensing. • In this regard, if, in the event that an authorized recipient of information participates in a planned or ongoing SENSO cryptotokens investment promotion project, the authorized recipient agrees or may be recognized as securities in accordance with any applicable to the authorized recipient right, the authorized recipient undertakes to terminate his or her participation in the project in any form and to refuse to acquire and/or hold SENSO cryptotokens in any right in his or her own or any other person's interest, as well as to reimburse Sensorium Corporation for all and any property losses that may be incurred by Sensorium. • This document does not constitute a prospectus or offer, nor is it intended to serve as an offer of securities or a solicitation of investments in securities in any jurisdiction. Nothing herein shall be deemed to be any kind of advertising or marketing publication. or a solicitation of investment and shall not in any way be construed as an offer or invitation to purchase any securities in any jurisdiction. • The purpose of this document is only and exclusively to describe the project (technological solution) under development and its structure without expressing an opinion (or promise) on its feasibility, investment attractiveness and (or) demand. Sensorium Corporation does not guarantee that the developed product will meet the expectations of an authorized recipient. • This document is not fixed or final and may be changed by Sensorium Corporation at any time in its sole discretion without prior notice to any person. Sensorium Corporation may also cancel this document at any time by giving prior notice to the authorized recipient. • The data provided in this document is based on publicly available sources of information and does not constitute a separate study of Sensorium Corporation. • Sensorium Corporation does not provide any opinions, advice, estimates or advice regarding the acquisition, distribution or other operations with SENSO cryptotokens. • By executing any SENSO cryptotokens transactions and using the information provided herein, the authorized recipient assumes all associated risks. • Those who have access to this document use it at their own risk. In the absence of express written consent, no liability is accepted for any loss that may be incurred as a result of such use, including direct or indirect consequences. 23

• A number of provisions of this document may be recognized as forward-looking statements, which may be evidenced by such words as "expected," "believe," "plan," "anticipate," "may," "anticipate," "anticipate," and other similar phrases and expressions. These forward-looking statements involve known and unknown risks, uncertainties and uncertainties that could cause actual results, performance or achievements to differ materially from those expressed or implied by these forward-looking statements. Sensorium Corporation assumes no obligation to update or revise such statements or any forward-looking statements. Sensorium Corporation assumes no responsibility for any losses of any kind that may be incurred as a result of any use of this document and its contents. • Sensorium Corporation has not performed any independent review of the document or covered issues. • This document does not oblige anybody to enter into any contracts, to take legal obligations in relation to the sale or purchase of SENSO cryptotokens, or to accept any cryptocurrency or other form of payment • This document may be translated into any of the languages of the world, but in any case, the English version of the document shall prevail. • This document is provided in electronic form. Sensorium Corporation reminds the authorized recipient that documents transmitted in electronic form may be changed in the course of such transfer, and Sensorium Corporation assumes no responsibility of any nature arising from or related to the difference between documents transmitted electronically and documents provided at the offices of Sensorium Corporation. • The Authorized Recipient has the right to ask questions and request the necessary data to enable the Authorized Recipient to make an informed decision regarding the project at [email protected] Contacts: WEB: sensoriumxr.com E-mail: [email protected] 24

Annex 1 Sensorium Galaxy Concept As space exploration progressed, new and increasingly distant galaxies and star systems opened up to human civilization. Suitable planets were gradually inhabited by people sent out to explore new territories. One such galaxy became known as Sensorium. Group of explorers consisting of top-notch experts and scientists was sent on a mission to organize Sensorium settlements. Minds were set on building a better world, one that would not be conditioned by earthly struggles and resource wars, one that would not limit the opportunities of its people. In the Earth history, the need to expand the means of stronger civilizations was met through expansion and appropriation of the resources of weaker nations, leading to conflicts and wars. Not wishing to repeat the mistakes of human civilization, the first Sensorium settlers built their societies on principles of justice, equality and opportunities for all, with total and ultimate refusal of violence. Peaceful developments in the new galaxy allowed settlers to build a social system based on a paradigm that excludes competition for resources. By applying best practices and technologies, the inhabitants of the new world have been able to gradually eliminate the need to obtain food and other resources necessary for life. The new paradigm was made possible by developments in fields of artificial intelligence and robotization, fully providing for the basic needs of population. Thanks to the principles of equality and peacefulness, the planets of Sensorium Galaxy have been declared open for visiting by representatives of other civilizations. People managed to establish communication with representatives of other worlds, allowing them to live in harmony, as well as to significantly enrich the technologies available to people. Losing the need for constant extraction of resources, settlers were able to focus on the search for other meanings of existence. United by values of humanism and self-improvement, people were able to devote their time and energy to scientific discoveries and research, to the creation of new works of art, as well as to the careful storage and transmission of all the best that mankind had created in the past to its descendants. Sensorium became the world where one could find true Meanings through comprehension: Beauty through Art; Goodness through Self-knowledge and Religion; Truth through Science. The galaxy and its planets were inhabited by representatives of all known civilizations, with each planet receiving its own concept of life. 25

Sensorium Galaxy is a trifecta of star systems rotating in a single cosmic rhythm around the center of the galaxy – Halo: — Entertainment Star (beauty) — Cognition Star — Experience Star Each of the stars, like our Sun, has its own satellites – the planets that accompany the star in its orbits. Each of the planets of star systems has its own unique world inhabited by intellectual races. Civilizations in each of the star systems differ in their development vectors: Entertainment star system civilization appreciates the beauty, uniqueness and identity. They are driven by emotions and the search for harmony with the cosmic rhythm above all. Cognition star system civilization knows the world through rituals and myths. They are looking for traces of the Creator of the Galaxy in themselves and around them, all while exploring the mysteries of existence. Experience star system civilization focus on the search for truth through science, the study of the world and its transformation through the proposal of new laws of existence. 26

Annex 2 Sensorium Lab Sensorium Lab: Singularity Concept Sensorium Hall is expected to be equipped with special tech allowing 360° projection on the dome with the area of 4,500 square meters. It is planned to use the virtual worlds of Sensorium Galaxy, developed in the Social VR format for the Sensorium Galaxy media platform, as the content broadcast on the inner surface of the dome. Artist performances, whose images will be teleported into the space of virtual worlds, as well as the interaction of virtual characters involved in the event, will be watched by visitors of Sensorium Lab, who would be physically present in the space of the object. At the same time, any participant/participants of the real event will be able to immerse themselves in the virtual world by wearing a virtual reality helmet and interact with the virtual characters of the world of Sensorium Galaxy, moving inside it. Such an event participant, having teleported to the virtual world, will be able to carry out verbal and visual communication with the visitors of the real space of Sensorium Lab from the space of the virtual world. Remote users of Sensorium media platform within the framework of Social VR technology will also be able to take part in cross communication of characters of virtual and real worlds. Sensorium Lab develops AI technology for avatar control and management (verbal, visual, emotional contact and social interaction of avatars inhabiting virtual worlds with avatars of users). 27

Sensorium Lab: Designs of the Virtual Worlds Tropical Island Space Sea World Theatre World 28

Annex 3 Alliance of Entertainment Partners of Sensorium Galaxy Media Platform Alliance starting lineup • Barclays Center, NY. • NYCB LIVE, NY. • Paramount Theatre, NY. • Webster Hall, NY. • Sensorium Hall Moscow. • Hï, Ibiza. • Ushuaïa, Ibiza. • Sagrado Corp (14 club/event locations). • Apenkooi Events (European festivals and electronic music formats: DGTL, Straf_werk, Amsterdam Open Air, Elrow Amsterdam, The Gardens of Babylon, Valhalla, Pleinvrees, By The Creek). • ELROW – Global music format, more than 130 events per year in 34 countries and 84 cities around the globe, up to 30,000 people, total number of visitors per year – more than 2 million people. • ID&T – Music festivals and electronic music formats: Tomorrowland, Sensation, Mysteryland, Trance Energy, Festival Macumba, Milkshake, Welcome to the Future, Thunderdome. • Sergey Polunin Charity Foundation for Support and Development of Arts. 29

Alliance starting lineup